Granular Replication
Per-entity replication with granular component selection and player filtering
Granular Replication
Per-entity replication with granular component selection and player filtering
Heavily Optimized
Able to track and serialize up to 50K entities with player filters at 60 frames per second.
Buffer Serialization
Bandwidth efficient buffer based replication with optional
per-component serialization.
Replicate Anything
Supports any kind of replication: components, tags, pairs, pair values and more.
Unreliable Replication
Able to send components unreliably with automatic packet splitting for 1KB packet limit.
Library/Runtime Agnostic
Written to easily support any ECS library
and run in non-roblox environments.